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Matthew Callaghan

Sunday, 29 August 2010

Realtime Shader Project - C++/DirectX/HLSL

Posted by Matthew Callaghan at 21:57 2 comments:
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Labels: 3D, C++, Demo, DirectX, Grass, HLSL, Post Processing, Shaders
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About Me

Matthew Callaghan
West Yorkshire, United Kingdom
I have a bachelor's degree in Computer Games Programming from Huddersfield University. I also have A-Levels in Software Development and in English Language, with a further AS-Level in Physics. I've been working on a few projects lately, I believe that once they're finished that they'll be quite impressive, though I'm hoping to show them off in their unfinished state soon.
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      • Realtime Shader Project - C++/DirectX/HLSL
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