Tuesday 21 June 2011

Daedalus - C++, DirectX

This project is currently not very far along, originally planned to be a shader demonstration but I'm now thinking of ways to turn it into a life sim set on a space station orbiting Earth.

Early teaser:


Update:
The gameplay still has to be fleshed out but there are now some building blocks in place, for example:
An easily expandable window based GUI.
AI with pathfinding, behaviours and animation.
Objects interacting with AI.
A simple system for users to build rooms and place objects.


More pictures